To be a mapper

Maps created by CSMEGA
Forum rules
1. Do not copy maps from other sites !
2. When creating a new map,the name has to include "csmega" example : de_csmega_fire
3. Post at least 3 pictures of the map (Size does not matter as the forum has auto resize option - 800 Х 600 is just fine)
sweganxta
Newbie
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Posts: 24
Joined: 17 Apr 2010 18:05

12 May 2010 23:56

I might be interested in becoming a mapper if there is one place left. Just one question. Is it a miniumtid to sit and play?
MVH / Sweganxta

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FeNiX
CS:S Admin
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Posts: 838
Joined: 12 Jun 2009 00:53
Location: Russe city of Architecture

13 May 2010 01:05

There is a lot of free places, I didn't understand:
Is it a miniumtid to sit and play?
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*DANGER*
Developer
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Posts: 1880
Joined: 07 Dec 2008 19:43
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13 May 2010 03:27

start posting your ideas here ... the other mappers will try to help you if there any doubts.
Support questions belong to the forum, not to my PM Box!.

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The box said 'You need Windows XP or better' .... so I installed linux.

RyPeR
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Posts: 2
Joined: 15 Aug 2010 19:46

15 Aug 2010 19:49

I was wondering, what is the skill level needed for this? More specifically, what exactly do we need to optimize in the maps? I am asking because I've just started mapping myself and I want a challenge.

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*DANGER*
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Posts: 1880
Joined: 07 Dec 2008 19:43
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15 Aug 2010 19:56

I"m sure some of the mappers will post some examples to get you going .
Support questions belong to the forum, not to my PM Box!.

Image

The box said 'You need Windows XP or better' .... so I installed linux.

RyPeR
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Newbie
Posts: 2
Joined: 15 Aug 2010 19:46

15 Aug 2010 20:01

Alright, thank you. I can't wait to get started!

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Re√oLuti0n
Active User
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Posts: 146
Joined: 27 Jun 2010 14:41
Location: Некаде

15 Aug 2010 22:34

RyPeR wrote:Alright, thank you. I can't wait to get started!
For optimizing a map i suggest u watch 3kliksplhilip's tutorials
See all tutorials he made they will halp you with mapping ;) ;)

Exactly for optimizing a map watch that:


Hope i helped you if there are more questions ask :)
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angel.from.hell
Forum God
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Posts: 686
Joined: 24 Aug 2010 00:51

24 Aug 2010 00:54

Well, I create a map for zombie server but i can't optimize it. When i use mat_wireframe 3 i see all rooms in the map.
[blink]Genntleman in world of d*mbas*es[/blink]

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FeNiX
CS:S Admin
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Posts: 838
Joined: 12 Jun 2009 00:53
Location: Russe city of Architecture

24 Aug 2010 01:48

Probably you have somewhere func_detail on your map.Rember func_detail is placed only on small things.Not on outside walls that lead to nowhere.Or maybe you have a mistake by making the optimiziation itself, remeber the skip texture must touch the skybox :).If this doesn't help and you dont understand write so we can help you, if not ask for skype :)
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angel.from.hell
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Posts: 686
Joined: 24 Aug 2010 00:51

24 Aug 2010 12:05

It is easy to place hint/skip and area portal to doors and windows but my map has 2 ventilation shafts that leads to another room next to the 1st. What to place? A huge hint btw them, small ones in the shafts or area portal?
[blink]Genntleman in world of d*mbas*es[/blink]

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